


In an earlier tutorial, we covered how to draw a pie chart or doughnut chart using HTML5 canvas. In this tutorial, I will show you how to use JavaScript and the HTML5 canvas to graphically display data by using bar charts.
Bar charts are very common tools used to represent numerical data. From financial reports to PowerPoint presentations to infographics, bar charts are used very often since they offer a view of numerical data that is very easy to understand.
Bar charts represent numerical data using bars, which are rectangles with either their widths or heights proportional to the numerical data that they represent.
There are many types of bar charts, for example:
Let's take a look at the components that make up a bar chart, regardless of its type:



Now that we know the components of a bar chart, let's see how we can write the JavaScript code to draw a chart like this.
To start drawing using JavaScript and the HTML5 canvas, we will need to set up our project like this:
bar-chart-tutorial.We'll keep things very simple and add the following code in index.html:
<html>
<body>
<canvas id="myCanvas"></canvas>
<script type="text/javascript" src="script.js"></script>
</body>
</html>
We have the <canvas> element with the ID myCanvas so that we can reference it in our JS code. We then load the JS code via the <script> tag.
Add the following code in the script.js file:
var myCanvas = document.getElementById("myCanvas");
myCanvas.width = 500;
myCanvas.height = 500;
var ctx = myCanvas.getContext("2d");
This gets a reference to the canvas element and then sets the width and height to 300px. To draw on the canvas, we only need a reference to its 2D context, which contains all the drawing methods.
Drawing the bar chart only requires knowing how to draw two elements:
Let's create the helper JS functions for these two elements. We will add the functions in our script.js file.
function drawLine(ctx, startX, startY, endX, endY,color){
ctx.save();
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(startX,startY);
ctx.lineTo(endX,endY);
ctx.stroke();
ctx.restore();
}
The drawLine function takes six parameters:
ctx: reference to the drawing contextstartX: the X coordinate of the line starting pointstartY: the Y coordinate of the line starting pointendX: the X coordinate of the line end pointendY: the Y coordinate of the line end pointcolor: the color of the lineWe are modifying the color settings for the strokeStyle. This determines the color used to draw the line. We use ctx.save() and ctx.restore() so that we don't affect the colors used outside this function.
We draw the line by calling beginPath(). This informs the drawing context that we are starting to draw something new on the canvas. We use moveTo() to set the starting point, call lineTo() to indicate the end point, and then do the actual drawing by calling stroke().
Another helper function that we need is a function to draw a bar—which is a color-filled rectangle. Let's add it to script.js:
function drawBar(ctx, upperLeftCornerX, upperLeftCornerY, width, height,color){
ctx.save();
ctx.fillStyle=color;
ctx.fillRect(upperLeftCornerX,upperLeftCornerY,width,height);
ctx.restore();
}
The drawBar function takes six parameters:
ctx: reference to the drawing contextupperLeftCornerX: the X coordinate of the bar's upper left cornerupperLeftCornerY: the X coordinate of the bar's upper left cornerwidth: the width of the barheight: the height of the barcolor: the color of the barNow that we have the helper functions in place, let's move on to the chart's data model. All types of chart, including bar charts, have a data model behind them. The data model is a structured set of numerical data. For this tutorial, we will use a data series of categories and their associated numerical values representing the number of vinyl records in my collection of records grouped by music genre:
We can represent this in JavaScript in the form of an object. We will pass this data to our BarChart object along with other information. Let's add it to our script.js file:
{
"Classical Music": 16,
"Alternative Rock": 12,
"Pop": 18,
"Jazz": 32,
}
Our BarChart class will have a variety of methods to help split the code into separate related parts. Different components of the bar chart will be drawn by different methods.
Let's implement the class and methods that will do the actual drawing of our bar chart. We will do this by adding the following JavaScript code to our script.js file:
class BarChart {
constructor(options) {
this.options = options;
this.canvas = options.canvas;
this.ctx = this.canvas.getContext("2d");
this.colors = options.colors;
this.titleOptions = options.titleOptions;
this.maxValue = Math.max(...Object.values(this.options.data));
}
drawGridLines() {
var canvasActualHeight = this.canvas.height - this.options.padding * 2;
var canvasActualWidth = this.canvas.width - this.options.padding * 2;
var gridValue = 0;
while (gridValue <= this.maxValue) {
var gridY =
canvasActualHeight * (1 - gridValue / this.maxValue) +
this.options.padding;
drawLine(
this.ctx,
0,
gridY,
this.canvas.width,
gridY,
this.options.gridColor
);
drawLine(
this.ctx,
15,
this.options.padding/2,
15,
gridY + this.options.padding/2,
this.options.gridColor
);
// Writing grid markers
this.ctx.save();
this.ctx.fillStyle = this.options.gridColor;
this.ctx.textBaseline = "bottom";
this.ctx.font = "bold 10px Arial";
this.ctx.fillText(gridValue, 0, gridY - 2);
this.ctx.restore();
gridValue += this.options.gridScale;
}
}
drawBars() {
var canvasActualHeight = this.canvas.height - this.options.padding * 2;
var canvasActualWidth = this.canvas.width - this.options.padding * 2;
var barIndex = 0;
var numberOfBars = Object.keys(this.options.data).length;
var barSize = canvasActualWidth / numberOfBars;
var values = Object.values(this.options.data);
for (let val of values) {
var barHeight = Math.round((canvasActualHeight * val) / this.maxValue);
console.log(barHeight);
drawBar(
this.ctx,
this.options.padding + barIndex * barSize,
this.canvas.height - barHeight - this.options.padding,
barSize,
barHeight,
this.colors[barIndex % this.colors.length]
);
barIndex++;
}
}
draw() {
this.drawGridLines();
this.drawBars();
}
}
The class starts defining the constructor method to do some basic initialization by storing the options passed as parameters in different properties. It stores the canvas reference and creates a drawing context also stored as a class member. Then it stores the colors array passed as options. It also extracts the maximum value of the keys from our data object and stores it in the maxValue property. We need this number because we will need to scale all the bars according to this value and according to the size of the canvas. Otherwise, our bars might go outside the display area, and we don't want that.
Now, we will implement the drawGridLines() method. This will draw the grid lines and the grid markers.
The canvasActualHeight and canvasActualWidth variables store the height and width of the canvas adjusted using the value of the padding passed via options. The padding variable indicates the number of pixels between the edge of the canvas and the chart inside.
We then draw the grid lines of the chart. The options.gridStep property sets the step used for drawing the lines. So an options.gridStep of 10 will mean drawing grid lines every 10 units.
To draw the grid lines, we use the helper function drawLine(); as for the color of the grid lines, we take it from the options.gridColor variable. Please note that the canvas coordinates start from 0,0 in the top left corner and increase towards the right and bottom, while our grid values increase in value from the bottom towards the top. That is why we used 1 - gridValue/maxValue in the formula calculating the gridY value.
For every grid line, we also draw the value of the grid line 2 pixels above the grid line (that's why we have gridY - 2 for the Y coordinates of the text).
Next, we draw the bars by using the drawBars() method. The math for calculating the height and width of each bar is pretty straightforward; it takes into account the padding and the value and color for each category in the chart's data model.
Let's now see how to use the BarChart class implemented above. We need to instantiate the class and call the draw() method. Add the following code to the script.js file:
var myBarchart = new BarChart({
canvas: myCanvas,
padding: 40,
gridScale: 5,
gridColor: "black",
data: {
"Classical Music": 16,
"Alternative Rock": 12,
"Pop": 18,
"Jazz": 32,
},
colors: ["#a55ca5", "#67b6c7", "#bccd7a", "#eb9743"],
});
myBarchart.draw();
The code creates a new instance of the BarChart class with the required options. We will write the methods that use the titleOptions object in the next section of the tutorial. Loading the index.html in a browser should produce a result like this:



To add the data series name below the chart, we need to add the following method to our BarChart class:
drawLabel() {
this.ctx.save();
this.ctx.textBaseline = "bottom";
this.ctx.textAlign = this.titleOptions.align;
this.ctx.fillStyle = this.titleOptions.fill;
this.ctx.font = `${this.titleOptions.font.weight} ${this.titleOptions.font.size} ${this.titleOptions.font.family}`;
let xPos = this.canvas.width / 2;
if (this.titleOptions.align == "left") {
xPos = 10;
}
if (this.titleOptions.align == "right") {
xPos = this.canvas.width - 10;
}
this.ctx.fillText(this.options.seriesName, xPos, this.canvas.height);
this.ctx.restore();
}
We accept a bunch of font properties inside our titleOptions object to set things like the font size, font family, and font weight. We also accept a string value to determine the alignment of the chart title. We use this value both to control the alignment of the title and to determine the position of the new string besides its alignment.
Also update the draw() method of the class to add a call to drawLabel().
draw() {
this.drawGridLines();
this.drawBars();
this.drawLabel();
}
We also need to change the way we instantiate the Barchart class like this:
var myBarchart = new Barchart(
{
canvas:myCanvas,
seriesName:"Vinyl records",
padding:20,
gridScale:5,
gridColor:"#eeeeee",
data: {
"Classical Music": 16,
"Alternative Rock": 12,
"Pop": 18,
"Jazz": 32,
},
colors:["#a55ca5","#67b6c7", "#bccd7a","#eb9743"],
titleOptions: {
align: "center",
fill: "black",
font: {
weight: "bold",
size: "18px",
family: "Lato"
}
}
}
);
myBarchart.draw();
And here is how the result looks:



To add the legend, we first need to modify index.html to look like this:
<html>
<body>
<canvas id="myCanvas" style="background: white;"></canvas>
<legend for="myCanvas"></legend>
<script type="text/javascript" src="script.js"></script>
</body>
</html>
The legend tag will be used as a placeholder for the chart's legend. The for attribute links the legend to the canvas holding the chart. We now need to add the code that creates the legend. We will do this in the index.js file after the code that draws the data series name. The code identifies the legend tag corresponding to the chart, and it will add the list of categories from the chart's data model together with the corresponding color. The resulting index.js file will look like this:
var myCanvas = document.getElementById("myCanvas");
myCanvas.width = 500;
myCanvas.height = 500;
var ctx = myCanvas.getContext("2d");
function drawLine(ctx, startX, startY, endX, endY, color) {
ctx.save();
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(endX, endY);
ctx.stroke();
ctx.restore();
}
function drawBar(
ctx,
upperLeftCornerX,
upperLeftCornerY,
width,
height,
color
) {
ctx.save();
ctx.fillStyle = color;
ctx.fillRect(upperLeftCornerX, upperLeftCornerY, width, height);
ctx.restore();
}
class BarChart {
constructor(options) {
this.options = options;
this.canvas = options.canvas;
this.ctx = this.canvas.getContext("2d");
this.colors = options.colors;
this.titleOptions = options.titleOptions;
this.maxValue = Math.max(...Object.values(this.options.data));
}
drawGridLines() {
var canvasActualHeight = this.canvas.height - this.options.padding * 2;
var canvasActualWidth = this.canvas.width - this.options.padding * 2;
var gridValue = 0;
while (gridValue <= this.maxValue) {
var gridY =
canvasActualHeight * (1 - gridValue / this.maxValue) +
this.options.padding;
drawLine(
this.ctx,
0,
gridY,
this.canvas.width,
gridY,
this.options.gridColor
);
drawLine(
this.ctx,
15,
this.options.padding / 2,
15,
gridY + this.options.padding / 2,
this.options.gridColor
);
// Writing grid markers
this.ctx.save();
this.ctx.fillStyle = this.options.gridColor;
this.ctx.textBaseline = "bottom";
this.ctx.font = "bold 10px Arial";
this.ctx.fillText(gridValue, 0, gridY - 2);
this.ctx.restore();
gridValue += this.options.gridStep;
}
}
drawBars() {
var canvasActualHeight = this.canvas.height - this.options.padding * 2;
var canvasActualWidth = this.canvas.width - this.options.padding * 2;
var barIndex = 0;
var numberOfBars = Object.keys(this.options.data).length;
var barSize = canvasActualWidth / numberOfBars;
var values = Object.values(this.options.data);
for (let val of values) {
var barHeight = Math.round((canvasActualHeight * val) / this.maxValue);
console.log(barHeight);
drawBar(
this.ctx,
this.options.padding + barIndex * barSize,
this.canvas.height - barHeight - this.options.padding,
barSize,
barHeight,
this.colors[barIndex % this.colors.length]
);
barIndex++;
}
}
drawLabel() {
this.ctx.save();
this.ctx.textBaseline = "bottom";
this.ctx.textAlign = this.titleOptions.align;
this.ctx.fillStyle = this.titleOptions.fill;
this.ctx.font = `${this.titleOptions.font.weight} ${this.titleOptions.font.size} ${this.titleOptions.font.family}`;
let xPos = this.canvas.width / 2;
if (this.titleOptions.align == "left") {
xPos = 10;
}
if (this.titleOptions.align == "right") {
xPos = this.canvas.width - 10;
}
this.ctx.fillText(this.options.seriesName, xPos, this.canvas.height);
this.ctx.restore();
}
drawLegend() {
let pIndex = 0;
let legend = document.querySelector("legend[for='myCanvas']");
let ul = document.createElement("ul");
legend.append(ul);
for (let ctg of Object.keys(this.options.data)) {
let li = document.createElement("li");
li.style.listStyle = "none";
li.style.borderLeft =
"20px solid " + this.colors[pIndex % this.colors.length];
li.style.padding = "5px";
li.textContent = ctg;
ul.append(li);
pIndex++;
}
}
draw() {
this.drawGridLines();
this.drawBars();
this.drawLabel();
this.drawLegend();
}
}
var myBarchart = new BarChart({
canvas: myCanvas,
seriesName: "Vinyl records",
padding: 40,
gridStep: 5,
gridColor: "black",
data: {
"Classical Music": 16,
"Alternative Rock": 12,
Pop: 18,
Jazz: 32
},
colors: ["#a55ca5", "#67b6c7", "#bccd7a", "#eb9743"],
titleOptions: {
align: "center",
fill: "black",
font: {
weight: "bold",
size: "18px",
family: "Lato"
}
}
});
myBarchart.draw();
Which will produce a final result looking like this:
Try passing different options to the chart to see how it affects the final result. As an exercise, can you write to code make those grid lines multi-colored?
We have seen that drawing charts using the HTML5 canvas is actually not that hard. It only requires a bit of math and a bit of JavaScript knowledge. You now have everything you need for drawing your own bar charts.
This post has been updated with contributions from Nitish Kumar. Nitish is a web developer with experience in creating eCommerce websites on various platforms. He spends his free time working on personal projects that make his everyday life easier or taking long evening walks with friends.
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7
waly Good blog post. I absolutely love this…