You may or may not have heard of Paper.js. So, let's begin with the question: what is Paper.js? It is a library that allows you to create and work with vector graphics. The official website describes it as the Swiss Army Knife of Vector Graphics Scripting.
Despite the fact that the library has a lot to offer, it is easy to learn even if you have never heard of it before. In this tutorial I will begin with the very basics of the library and then move on to complex topics later.
There are two ways to use the library. You can use PaperScript, which is an extension of JavaScript, and help get things done a bit more quickly, or you can just use plain old JavaScript.
PaperScript is just the same old JavaScript that you have always been using. However, it adds support for mathematical operators for point
and size
objects. It also simplifies the installation of event handlers for Project
, View
, and mouse Tool
objects.
When loading PaperScript, you have to use the usual script tag with type set to "text/paperscript". If you are loading the code externally, you also need to add a <script>
tag with the appropriate URL to load your code. One last attribute that you need to specify is data-paper-canvas="canvasId"
, or the shorthand version canvas="canvasId"
, which tells the library about the canvas that it needs to work on. The code below creates a quadrilateral in PaperScript.
<script type="text/paperscript" canvas="quad"> var path = new Path(); path.strokeColor = 'black'; var pointOne = new Point(100, 20); var pointTwo = new Point(-100, 100); var pointThree = new Point(300, 30); path.moveTo(pointOne); path.lineTo(pointOne + pointTwo); path.lineTo(pointTwo + pointThree); path.lineTo(pointOne + pointThree); path.closed = true; </script>
If you are not comfortable with PaperScript, you can also use JavaScript in your projects. You will have to add a few more lines of code if you decide to do it this way. The first thing that you need to do is check if the DOM is ready because you won't be able to work with the canvas before that. After that you can set up a project and a view using the paper
object. All the Paper.js classes and objects will now be accessible only through the paper
object.
As I pointed out earlier, you will have to use Math functions instead of operators when working with Point and Size. The code below illustrates all these differences:
window.onload = function() { var canvas = document.getElementById('quad'); paper.setup(canvas); var path = new paper.Path(); path.strokeColor = 'black'; var pointOne = new paper.Point(100, 20); var pointTwo = new paper.Point(-100, 100); var pointThree = new paper.Point(300, 30); path.moveTo(pointOne); path.lineTo(pointOne.add(pointTwo)); path.lineTo(pointTwo.add(pointThree)); path.lineTo(pointOne.add(pointThree)); path.closed = true; paper.view.draw(); }
As evident from the code snippets above, it is relatively easy to use PaperScript when working with Paper.js. Therefore, all the examples from now on will be based on PaperScript.
If you have ever used a graphic design application like Adobe Photoshop or Illustrator, you must be familiar with the concept of layers. Each layer in these programs has its own content which, when combined with other layers, creates the final result. Similar layers also exist in Paper.js and can be accessed using project.layers
.
Initially, every project has a single layer which is accessible through project.activeLayer
. Any new items that you create are added to the currently active layer as its child. All the children in a specific layer can be accessed using the layer.children
property of the active layer.
There are multiple ways to access all these children. If you only need access to the first and last child of any item, you can use item.firstChild
and item.lastChild
respectively. You can also assign a specific name to any child and then use that name to access it later. Let's say a layer you are working on has about 30 children. It is not practical to go over all of them one by one. For this reason, the library has a layer.children.length
property which you can use to get the total number of children and then iterate over the list using a for
loop.
This code snippet accesses various children using all the properties we just discussed:
var circleA = new Path.Circle(new Point(45, 150), 45); var circleB = new Path.Circle(new Point(110, 150), 20); var circleC = new Path.Circle(new Point(165, 150), 35); var circleD = new Path.Circle(new Point(255, 150), 55); var circleE = new Path.Circle(new Point(375, 150), 65); var circleF = new Path.Circle(new Point(475, 150), 35); circleC.name = 'GreenCircle'; project.activeLayer.firstChild.fillColor = 'orange'; project.activeLayer.lastChild.fillColor = 'pink'; project.activeLayer.children[1].fillColor = 'purple'; project.activeLayer.children['GreenCircle'].fillColor = 'lightgreen'; for (var i = 3; i < 5; i++) { project.activeLayer.children.fillColor = 'tomato'; }
The embedded demo below shows the script in action. You can verify that the color of all circles matches the color that we assigned to them in the code above.
You can also use the item.parent
method to access the parent of an item, like the item.children
method, which you used to access all its children. Whenever you create a new item, its parent will always be the currently active layer of the project. However, it can be changed by adding the item as a child of another layer
or group
.
Before going any further, let me explain what a group
actually is. To be honest, both layer
and group
are very similar. One major difference between these two is that any new items that you create are automatically added to the active layer, but in the case of a group, you will have to add the items yourself.
There are multiple ways in which you can add items to a group. You can pass an item of arrays to the group constructor and they will all be added to the group's item.children
array. To add elements to a group once it has been created, you can use the item.addChild(item)
function. You can also insert a child at a specific index using the item.insertChild(index, item)
function.
Removing items is also just as easy as adding them. To remove any item from a project, you can use the item.remove()
function. Keep in mind that this won't destroy the item, and it can be added back to the project any time you want. If the item you removed had any children, all of the children will be removed as well. What if you want to remove all the children but keep the item intact? This can be achieved by using the item.removeChildren()
function.
The term item
has appeared more than a few times in the tutorial now. So, what is it? Everything that appears within a Paper.js project is an item
. This includes layers
, paths
, groups
, etc. While different items have properties that are specific to them, other properties are applicable to all of them.
If you intend to hide an item from the user, you can do so by setting the value item.visible
to false
. You can also clone any item using the item.clone()
function. This function returns the cloned item, which you can store in a variable and manipulate later. You can also change the opacity of any item using the item.opacity
property. Any value between 0 and 1 will make the item translucent.
You can also set a blend mode for any item using the item.blendMode
property. The blend mode needs to be passed as a string
. The library also provides an item.selected
property which, if set to true
, creates a visual outline on top of that element. This can be pretty useful during debugging as it allows you to see the construction of paths, individual segment points, and bounding boxes of items.
Items can be scaled, rotated or moved around in a Paper.js project with ease. In this section, I will cover all these transformations briefly.
To change the position of an item
, you can use its item.position
property and set the position to a new point. If you want to move an element around, you can do so with the help of the +=
operator.
You can also scale any item by using the item.scale(scale)
function. This will scale the item around its center point. You can scale an item around some other point by specifying it as a second parameter, like item.scale(scale, point)
. Moreover, the library also allows you to scale items differently in vertical and horizontal directions by passing two numbers as parameters, like item.scale(scaleX, scaleY)
.
Rotating items is similar to scaling them. You can use the item.rotate(angle)
function to rotate elements around their center. The angle is specified in degrees, and rotation occurs in a clockwise direction. To rotate an item around a specific point, you can also pass a point as a second parameter, like item.rotate(angle, point)
.
The following code snippet applies all the transformations and manipulations that we just discussed on three different rectangles.
var rectA = new Path.Rectangle(new Point(250, 70), new Size(120, 120)); rectA.fillColor = 'pink'; var rectB = rectA.clone(); rectB.fillColor = 'purple'; rectB.position += new Point(80, 80); rectB.opacity = 0.6; rectB.blendMode = 'color-burn'; rectB.scale(1.5); rectB.rotate(45); var rectC = rectB.clone(); rectC.fillColor = 'lightgreen'; rectC.position += new Point(-180, 0); rectC.blendMode = 'color-dodge'; rectC.scale(1.5);
The code is pretty much self-explanatory. I clone rectangle B from rectangle A, and rectangle B acquires all properties of rectangle A. The same goes for rectangle B and C.
Note that I have used the +=
operator that I discussed above to move the items around. This operator moves items relative their old positions instead of using absolute values.
The demo below shows you the final result after all these transformations. You can try out different blend-modes or change other properties in the demo to see how they affect the final result.
As I mentioned earlier, Paper.js is easy to learn and allows you to create vector graphics with ease. This tutorial covered the very basics that you need to know to work with the library. Soon, we will publish the next tutorial of the series, which will discuss paths and geometry in detail.
In the meantime, it's important to note that JavaScript has become one of the de facto languages of working on the web. It’s not without its learning curves, and there are plenty of frameworks and libraries to keep you busy, as well. If you’re looking for additional resources to study or to use in your work, check out what we have available in the Envato marketplace.
Until then, I suggest that you create a few basic demos of our own and practise what you have learned so far. If you have any questions regarding this tutorial, let me know in the comments.
Create Modern Vue Apps Using Create-Vue and Vite
/Pros and Cons of Using WordPress
/How to Fix the “There Has Been a Critical Error in Your Website” Error in WordPress
/How To Fix The “There Has Been A Critical Error in Your Website” Error in WordPress
/How to Create a Privacy Policy Page in WordPress
/How Long Does It Take to Learn JavaScript?
/The Best Way to Deep Copy an Object in JavaScript
/Adding and Removing Elements From Arrays in JavaScript
/Create a JavaScript AJAX Post Request: With and Without jQuery
/5 Real-Life Uses for the JavaScript reduce() Method
/How to Enable or Disable a Button With JavaScript: jQuery vs. Vanilla
/How to Enable or Disable a Button With JavaScript: jQuery vs Vanilla
/Confirm Yes or No With JavaScript
/How to Change the URL in JavaScript: Redirecting
/15+ Best WordPress Twitter Widgets
/27 Best Tab and Accordion Widget Plugins for WordPress (Free & Premium)
/21 Best Tab and Accordion Widget Plugins for WordPress (Free & Premium)
/30 HTML Best Practices for Beginners
/31 Best WordPress Calendar Plugins and Widgets (With 5 Free Plugins)
/25 Ridiculously Impressive HTML5 Canvas Experiments
/How to Implement Email Verification for New Members
/How to Create a Simple Web-Based Chat Application
/30 Popular WordPress User Interface Elements
/Top 18 Best Practices for Writing Super Readable Code
/Best Affiliate WooCommerce Plugins Compared
/18 Best WordPress Star Rating Plugins
/10+ Best WordPress Twitter Widgets
/20+ Best WordPress Booking and Reservation Plugins
/Working With Tables in React: Part Two
/Best CSS Animations and Effects on CodeCanyon
/30 CSS Best Practices for Beginners
/How to Create a Custom WordPress Plugin From Scratch
/10 Best Responsive HTML5 Sliders for Images and Text… and 3 Free Options
/16 Best Tab and Accordion Widget Plugins for WordPress
/18 Best WordPress Membership Plugins and 5 Free Plugins
/25 Best WooCommerce Plugins for Products, Pricing, Payments and More
/10 Best WordPress Twitter Widgets
1 /12 Best Contact Form PHP Scripts for 2020
/20 Popular WordPress User Interface Elements
/10 Best WordPress Star Rating Plugins
/12 Best CSS Animations on CodeCanyon
/12 Best WordPress Booking and Reservation Plugins
/12 Elegant CSS Pricing Tables for Your Latest Web Project
/24 Best WordPress Form Plugins for 2020
/14 Best PHP Event Calendar and Booking Scripts
/Create a Blog for Each Category or Department in Your WooCommerce Store
/8 Best WordPress Booking and Reservation Plugins
/Best Exit Popups for WordPress Compared
/Best Exit Popups for WordPress Compared
/11 Best Tab & Accordion WordPress Widgets & Plugins
/12 Best Tab & Accordion WordPress Widgets & Plugins
1 /New Course: Practical React Fundamentals
/Preview Our New Course on Angular Material
/Build Your Own CAPTCHA and Contact Form in PHP
/Object-Oriented PHP With Classes and Objects
/Best Practices for ARIA Implementation
/Accessible Apps: Barriers to Access and Getting Started With Accessibility
/Dramatically Speed Up Your React Front-End App Using Lazy Loading
/15 Best Modern JavaScript Admin Templates for React, Angular, and Vue.js
/15 Best Modern JavaScript Admin Templates for React, Angular and Vue.js
/19 Best JavaScript Admin Templates for React, Angular, and Vue.js
/New Course: Build an App With JavaScript and the MEAN Stack
/Hands-on With ARIA: Accessibility Recipes for Web Apps
/10 Best WordPress Facebook Widgets
13 /Hands-on With ARIA: Accessibility for eCommerce
/New eBooks Available for Subscribers
/Hands-on With ARIA: Homepage Elements and Standard Navigation
/Site Accessibility: Getting Started With ARIA
/How Secure Are Your JavaScript Open-Source Dependencies?
/New Course: Secure Your WordPress Site With SSL
/Testing Components in React Using Jest and Enzyme
/Testing Components in React Using Jest: The Basics
/15 Best PHP Event Calendar and Booking Scripts
/Create Interactive Gradient Animations Using Granim.js
/How to Build Complex, Large-Scale Vue.js Apps With Vuex
1 /Examples of Dependency Injection in PHP With Symfony Components
/Set Up Routing in PHP Applications Using the Symfony Routing Component
1 /A Beginner’s Guide to Regular Expressions in JavaScript
/Introduction to Popmotion: Custom Animation Scrubber
/Introduction to Popmotion: Pointers and Physics
/New Course: Connect to a Database With Laravel’s Eloquent ORM
/How to Create a Custom Settings Panel in WooCommerce
/Building the DOM faster: speculative parsing, async, defer and preload
1 /20 Useful PHP Scripts Available on CodeCanyon
3 /How to Find and Fix Poor Page Load Times With Raygun
/Introduction to the Stimulus Framework
/Single-Page React Applications With the React-Router and React-Transition-Group Modules
12 Best Contact Form PHP Scripts
1 /Getting Started With the Mojs Animation Library: The ShapeSwirl and Stagger Modules
/Getting Started With the Mojs Animation Library: The Shape Module
/Getting Started With the Mojs Animation Library: The HTML Module
/Project Management Considerations for Your WordPress Project
/8 Things That Make Jest the Best React Testing Framework
/Creating an Image Editor Using CamanJS: Layers, Blend Modes, and Events
/New Short Course: Code a Front-End App With GraphQL and React
/Creating an Image Editor Using CamanJS: Applying Basic Filters
/Creating an Image Editor Using CamanJS: Creating Custom Filters and Blend Modes
/Modern Web Scraping With BeautifulSoup and Selenium
/Challenge: Create a To-Do List in React
1 /Deploy PHP Web Applications Using Laravel Forge
/Getting Started With the Mojs Animation Library: The Burst Module
/10 Things Men Can Do to Support Women in Tech
/A Gentle Introduction to Higher-Order Components in React: Best Practices
/Challenge: Build a React Component
/A Gentle Introduction to HOC in React: Learn by Example
/A Gentle Introduction to Higher-Order Components in React
/Creating Pretty Popup Messages Using SweetAlert2
/Creating Stylish and Responsive Progress Bars Using ProgressBar.js
/How to Make a Real-Time Sports Application Using Node.js
/Creating a Blogging App Using Angular & MongoDB: Delete Post
/Set Up an OAuth2 Server Using Passport in Laravel
/Creating a Blogging App Using Angular & MongoDB: Edit Post
/Creating a Blogging App Using Angular & MongoDB: Add Post
/Introduction to Mocking in Python
/Creating a Blogging App Using Angular & MongoDB: Show Post
/Creating a Blogging App Using Angular & MongoDB: Home
/Creating a Blogging App Using Angular & MongoDB: Login
/Creating Your First Angular App: Implement Routing
/Persisted WordPress Admin Notices: Part 4
/Creating Your First Angular App: Components, Part 2
/Persisted WordPress Admin Notices: Part 3
/Creating Your First Angular App: Components, Part 1
/How Laravel Broadcasting Works
/Persisted WordPress Admin Notices: Part 2
/Create Your First Angular App: Storing and Accessing Data
/Persisted WordPress Admin Notices: Part 1
/Error and Performance Monitoring for Web & Mobile Apps Using Raygun
/Using Luxon for Date and Time in JavaScript
7 /How to Create an Audio Oscillator With the Web Audio API
/How to Cache Using Redis in Django Applications
/20 Essential WordPress Utilities to Manage Your Site
/Beginner’s Guide to Angular 4: HTTP
/Rapid Web Deployment for Laravel With GitHub, Linode, and RunCloud.io
/Beginners Guide to Angular 4: Routing
/Beginner’s Guide to Angular 4: Services
/Beginner’s Guide to Angular 4: Components
/Creating a Drop-Down Menu for Mobile Pages
/Introduction to Forms in Angular 4: Writing Custom Form Validators
/10 Best WordPress Booking & Reservation Plugins
/Getting Started With Redux: Connecting Redux With React
/Getting Started With Redux: Learn by Example
/Getting Started With Redux: Why Redux?
/Understanding Recursion With JavaScript
/How to Auto Update WordPress Salts
/How to Download Files in Python
/Eloquent Mutators and Accessors in Laravel
1 /10 Best HTML5 Sliders for Images and Text
/Site Authentication in Node.js: User Signup
/Creating a Task Manager App Using Ionic: Part 2
/Creating a Task Manager App Using Ionic: Part 1
/Introduction to Forms in Angular 4: Reactive Forms
/Introduction to Forms in Angular 4: Template-Driven Forms
/24 Essential WordPress Utilities to Manage Your Site
/25 Essential WordPress Utilities to Manage Your Site
/Get Rid of Bugs Quickly Using BugReplay
1 /Manipulating HTML5 Canvas Using Konva: Part 1, Getting Started
/10 Must-See Easy Digital Downloads Extensions for Your WordPress Site
/22 Best WordPress Booking and Reservation Plugins
/Understanding ExpressJS Routing
/15 Best WordPress Star Rating Plugins
/Creating Your First Angular App: Basics
/Inheritance and Extending Objects With JavaScript
/Introduction to the CSS Grid Layout With Examples
1Performant Animations Using KUTE.js: Part 5, Easing Functions and Attributes
Performant Animations Using KUTE.js: Part 4, Animating Text
/Performant Animations Using KUTE.js: Part 3, Animating SVG
/New Course: Code a Quiz App With Vue.js
/Performant Animations Using KUTE.js: Part 2, Animating CSS Properties
Performant Animations Using KUTE.js: Part 1, Getting Started
/10 Best Responsive HTML5 Sliders for Images and Text (Plus 3 Free Options)
/Single-Page Applications With ngRoute and ngAnimate in AngularJS
/Deferring Tasks in Laravel Using Queues
/Site Authentication in Node.js: User Signup and Login
/Working With Tables in React, Part Two
/Working With Tables in React, Part One
/How to Set Up a Scalable, E-Commerce-Ready WordPress Site Using ClusterCS
/New Course on WordPress Conditional Tags
/TypeScript for Beginners, Part 5: Generics
/Building With Vue.js 2 and Firebase
6 /Best Unique Bootstrap JavaScript Plugins
/Essential JavaScript Libraries and Frameworks You Should Know About
/Vue.js Crash Course: Create a Simple Blog Using Vue.js
/Build a React App With a Laravel RESTful Back End: Part 1, Laravel 5.5 API
/API Authentication With Node.js
/Beginner’s Guide to Angular: Routing
/Beginners Guide to Angular: Routing
/Beginner’s Guide to Angular: Services
/Beginner’s Guide to Angular: Components
/How to Create a Custom Authentication Guard in Laravel
/Learn Computer Science With JavaScript: Part 3, Loops
/Build Web Applications Using Node.js
/Learn Computer Science With JavaScript: Part 4, Functions
/Learn Computer Science With JavaScript: Part 2, Conditionals
/Create Interactive Charts Using Plotly.js, Part 5: Pie and Gauge Charts
/Create Interactive Charts Using Plotly.js, Part 4: Bubble and Dot Charts
Create Interactive Charts Using Plotly.js, Part 3: Bar Charts
/Awesome JavaScript Libraries and Frameworks You Should Know About
/Create Interactive Charts Using Plotly.js, Part 2: Line Charts
/Bulk Import a CSV File Into MongoDB Using Mongoose With Node.js
/Build a To-Do API With Node, Express, and MongoDB
/Getting Started With End-to-End Testing in Angular Using Protractor
/TypeScript for Beginners, Part 4: Classes
/Object-Oriented Programming With JavaScript
/10 Best Affiliate WooCommerce Plugins Compared
/Stateful vs. Stateless Functional Components in React
/Make Your JavaScript Code Robust With Flow
/Build a To-Do API With Node and Restify
/Testing Components in Angular Using Jasmine: Part 2, Services
/Testing Components in Angular Using Jasmine: Part 1
/Creating a Blogging App Using React, Part 6: Tags
/React Crash Course for Beginners, Part 3
/React Crash Course for Beginners, Part 2
/React Crash Course for Beginners, Part 1
/Set Up a React Environment, Part 4
1 /Set Up a React Environment, Part 3
/New Course: Get Started With Phoenix
/Set Up a React Environment, Part 2
/Set Up a React Environment, Part 1
/Command Line Basics and Useful Tricks With the Terminal
/How to Create a Real-Time Feed Using Phoenix and React
/Build a React App With a Laravel Back End: Part 2, React
/Build a React App With a Laravel RESTful Back End: Part 1, Laravel 9 API
/Creating a Blogging App Using React, Part 5: Profile Page
/Pagination in CodeIgniter: The Complete Guide
/JavaScript-Based Animations Using Anime.js, Part 4: Callbacks, Easings, and SVG
/JavaScript-Based Animations Using Anime.js, Part 3: Values, Timeline, and Playback
/Learn to Code With JavaScript: Part 1, The Basics
/10 Elegant CSS Pricing Tables for Your Latest Web Project
/Getting Started With the Flux Architecture in React
/Getting Started With Matter.js: The Composites and Composite Modules
Getting Started With Matter.js: The Engine and World Modules
/10 More Popular HTML5 Projects for You to Use and Study
/Understand the Basics of Laravel Middleware
/Iterating Fast With Django & Heroku
/Creating a Blogging App Using React, Part 4: Update & Delete Posts
/Creating a jQuery Plugin for Long Shadow Design
/How to Register & Use Laravel Service Providers
2 /Unit Testing in React: Shallow vs. Static Testing
/Creating a Blogging App Using React, Part 3: Add & Display Post
/Creating a Blogging App Using React, Part 2: User Sign-Up
20 /Creating a Blogging App Using React, Part 1: User Sign-In
/Creating a Grocery List Manager Using Angular, Part 2: Managing Items
/9 Elegant CSS Pricing Tables for Your Latest Web Project
/Angular vs. React: 7 Key Features Compared
/Creating a Grocery List Manager Using Angular, Part 1: Add & Display Items
New eBooks Available for Subscribers in June 2017
/Create Interactive Charts Using Plotly.js, Part 1: Getting Started
/The 5 Best IDEs for WordPress Development (And Why)
/33 Popular WordPress User Interface Elements
/New Course: How to Hack Your Own App
/How to Install Yii on Windows or a Mac
/What Is a JavaScript Operator?
/How to Register and Use Laravel Service Providers
/
waly Good blog post. I absolutely love this…