MIDI is everywhere, from game consoles to audio hardware and music production software, and now it is available in JavaScript. This tutorial will get you up and running with Web MIDI.
This tutorial assumes you have experience with JavaScript programming and a basic understanding of MIDI, but it will cover some of the basics nonetheless.
MIDI, or Music Instrument Digital Interface, is a standard protocol that describes the way all MIDI compatible hardware and software communicates. In other words, it is the digital language that all MIDI compatible hardware and software uses to communicate.
The language is very expressive, it allows a lot of information to be packed into a small amount of space. The information can include everything from musical notes, key velocities and sustain pedal activity, through to stereo positioning and ADSR envelope data.
Web MIDI, a standard JavaScript API specified by the W3C, allows JavaScript to communicate with MIDI compatible devices that are connected to a user's computer.
When combined with Web Audio, these APIs provide a powerful set of tools that can be used to create a wide range of audio and music applications for the web.
We are now going to take a look at the Web MIDI API and begin to construct the code that will allow us to send and receive some simple MIDI messages.
The first thing we need to do is make sure the web browser that is running our JavaScript code supports the standard Web MIDI API. This can be done easily enough by checking for the existence of the requestMIDIAccess
function.
if (navigator.requestMIDIAccess !== undefined) { // Web MIDI is available. } else { // Web MIDI is not available. }
If the requestMIDIAccess
function exists then Web MIDI is available for us to use, and we can ask the browser for access to the user's MIDI devices.
Due to the nature of Web MIDI, some users may choose to deny JavaScript access to any MIDI devices that are connected to their computers, for privacy reasons. Because of that we must first request access to the MIDI devices and then handle the response appropriately.
if (navigator.requestMIDIAccess !== undefined) { navigator.requestMIDIAccess() .then(handleAccess, handleAccessError); } else { console.warn("Web MIDI is not available"); } /** * @param MIDIAccess access */ function handleAccess(access) {} /** * @param Error error */ function handleAccessError(error) { console.warn("Web MIDI access was denied"); }
The requestMIDIAccess
function returns a Promise
that will succeed if MIDI access is permitted, and fail if MIDI access is denied. If the request is successful we will be provided with a MIDIAccess
object that gives us access to any MIDI compatible devices connected to the user's computer.
MIDI devices are made available to our code in two flavors, input devices and output devices. Input devices may send our code MIDI messages, and our code may send MIDI messages to output devices. If a device can send and receive MIDI messages, it will be presented as an input device and an output device.
The MIDIAccess
object exposes maps containing the available devices.
/** * @param MIDIAccess access */ function handleAccess(access) { printInputs(access.inputs); printOutputs(access.outputs); } /** * @param MIDIInputMap inputs */ function printInputs(inputs) { console.group("MIDI Input Devices"); var i = 0; var n = inputs.size; while (i < n) { /** @type MIDIInput */ var device = inputs.get(i); console.info(device.name); i ++; } console.groupEnd(); } /** * @param MIDIOutputMap outputs */ function printOutputs(outputs) { console.group("MIDI Output Devices"); var i = 0; var n = outputs.size; while (i < n) { /** @type MIDIOutput */ var device = outputs.get(i); console.info(device.name); i ++; } console.groupEnd(); }
Each MIDIInput
and MIDIOutput
object represents a physical MIDI device, and provide information about the devices including the device name
and the device manufacturer
. That information could be used within a web application to present a list of usable devices to the user.
A MIDIInput
object will dispatch a MIDIMessageEvent
object whenever a MIDI message is sent from the physical device represented by the MIDIInput
object. To receive MIDI messages from a device we simply add an event listener to the relevant MIDIInput
object.
The following code will listen for MIDI messages sent from all input devices.
/** * @param MIDIAccess access */ function handleAccess(access) { addListeners(access.inputs); } /** * @param MIDIInputMap inputs */ function addListeners(inputs) { var i = 0; var n = inputs.size; while (i < n) { inputs.get(i).onmidimessage = handleMessage; i ++; } } /** * @param MIDIMessageEvent event */ function handleMessage(event) {}
A MIDIMessageEvent
object has a data
property that is a Uint8Array
object containing three values. Those values are the three bytes that form the raw MIDI message, and we need to read the MIDI message information from those bytes.
/** * @param MIDIMessageEvent event */ function handleMessage(event) { /** @type Uint8Array */ var bytes = event.data; // The MIDI channel var channel = bytes[0] & 0x0F; // The MIDI event type var type = bytes[0] & 0xF0; if (type === 0x90) { handleNoteOn(bytes[1], bytes[2]); } else if (type === 0x80) { handleNoteOff(bytes[1], bytes[2]); } } /** * @param Number note * @param Number velocity */ function handleNoteOn(note, velocity) { console.info("NoteOn %s %s", note, velocity); } /** * @param Number note * @param Number velocity */ function handleNoteOff(note, velocity) { console.info("NoteOff %s %s", note, velocity); }
The channel
is the MIDI channel identifier which the MIDI message is associated with.
The type
is the MIDI event type, which could be anything from a key being pressed through to the frequency of a filter being changed. For now we are only interested in two event types, note-on (0x90
) which indicates a key has been pressed, and note-off (0x80
) which indicates a key has been released.
The note
passed to the handleNoteOn
and handleNoteOff
functions is the MIDI note, and the velocity
is the speed at which the key was pressed or released. The velocity
can be any integer in the range 0
to 127
, inclusive.
So there you have it, our code is now receiving note information from physical MIDI devices. What you do with the incoming note information is entirely up to you, you could use it to play sounds with Web Audio or go crazy and use it to splat pixels into a canvas. You could also send the note information directly to one of the available MIDI output devices.
A MIDIOutput
object has a send
function that can be used to send a MIDI message to a physical MIDI device. This process can actually get quite complex due to the expressiveness of the MIDI language, but we are going to keep things simple here and only deal with the sending of note-on and note-off information.
We will use three functions here, one for sending note-on messages, one for sending note-off messages, and one for building and sending the MIDI messages.
/** * @param Number note * @param Number velocity * @param MIDIOutput output */ function sendNoteOn(note, velocity, output) {} /** * @param Number note * @param Number velocity * @param MIDIOutput output */ function sendNoteOff(note, velocity, output) {} /** * @param Number type * @param Number data1 * @param Number data2 * @param MIDIOutput output */ function sendMessage(type, data1, data2, output) {}
The sendNoteOn
and sendNoteOff
functions will contain the same code, the only difference will be the MIDI event type that they pass to the sendMessage
function.
/** * @param Number note * @param Number velocity * @param MIDIOutput output */ function sendNoteOn(note, velocity, output) { sendMessage(0x90, note, velocity, output); } /** * @param Number note * @param Number velocity * @param MIDIOutput output */ function sendNoteOff(note, velocity, output) { sendMessage(0x80, note, velocity, output); }
The sendMessage
function will construct the raw MIDI message and send it immediately to the MIDI device. For simplicity, all of the messages will be sent on MIDI channel 0
.
// Reusable Uint8Array var messageData = new Uint8Array(3); /** * @param Number type * @param Number data1 * @param Number data2 * @param MIDIOutput output */ function sendMessage(type, data1, data2, output) { messageData[0] = type; messageData[1] = data1; messageData[2] = data2; // Send the MIDI message immediately output.send(messageData); }
Now we can receive and send MIDI note information, and that alone presents us with a lot of possibilities for audio based web applications.
It is possible that a MIDI device could be connected to, or disconnected from, a user's computer while an application is running in the browser. If that happens we need a way to detect it so we can update the state of the application accordingly.
Luckily, the MIDIAccess
object allows us to listen for state changes, which basically means it allows us to detect when MIDI devices are connected and disconnected.
Rolling back to the handleAccess
function, we can add an event listener to the MIDIAccess
object and respond to any state changes.
/** * @param MIDIAccess access */ function handleAccess(access) { access.onstatechange = handleStateChange; addListeners(access.inputs); } /** * @param MIDIConnectionEvent event */ function handleStateChange(event) {}
The MIDIConnectionEvent
object has a port
property that will either be a MIDIInput
or MIDIOutput
object, the state of which has changed.
/** * @param MIDIConnectionEvent event */ function handleStateChange(event) { /** @type (MIDIInput|MIDIOutput) */ var device = event.port; if (device.state === "connected") { // Handle the connection if (device.type === "input") { device.onmidimessage = handleMessage; } } else if (device.state === "disconnected") { // Handle the disconnection if (device.type === "input") { device.onmidimessage = null; } } }
Depending on the complexity of your web application, you may also want to update device lists or switch the active output device when a state change is detected.
The following demonstration is based on the code in this tutorial. It indicates if it has successfully gained access to a MIDIAccess
object, and if it has, any note-on and note-off MIDI messages it receives from any MIDIInput
object will be displayed.
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